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These are designed to be mutually exclusive and could cause a variety of problems in game when combined. Added toolbar button size preference. Cutscene Module Added Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in.

New Properties have been added: Animation Element: Right-Aligned: Animations can now specify that they always end at the end of the block. Weight: The blend value for this animation block. Director Node: Reverb: The reverb to set while playing back the cutscene. Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame.

Sound Node: Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps. Speaker Mix: You can now set and animate the speaker mix values. Fade Node Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade. Terrain is now automatically imported when starting the Cutscene Module.

New icons added for all node types! Added a new "Time Follows Edits" mode under the edit menu that causes the timeline cursor to always follow the edited block. Sound Improvements: Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once.

Volume and pitch properties are now treated as multipliers instead of absolute values. Setting sound index t-1 now causes it to pick a new variation each time it plays. Sounds now properly fade out after their blocks end. Sounds can now specify Active Shots. Value changes that represent less than 0.

You can now add multiple cutscene filters when playing back a cutscene. Cutscenes are now played back in Replays. This new window visualizes how objects are linked to one another.

Each tab in the Data Module now remembers its own view mode. Model Preview Panes now animate with the model's default animation, making effects easier to identify. New data types have been added: Herd, Herd Node User Type fields defining user links can optionally specify a required user type Added a new Select in Palette command. Added F2 support for renaming objects.

Fixed size arrays are now edited as one control for each array entry rather than using a list-based UI. Added field hint tooltips to dropdowns for enum type fields. Structure sub-fields now properly display composite field hint tooltips. Many new field hints added for Abilities, Actors, Effects, and Units. Overview Manager Added a new Jump To Instances command in the context menu for jumping from function definition to corresponding calls.

Terrain Module A new Diamond region shape has been added. A new Diagonal Selection option has been added in the Tools menu for selecting objects and terrain along the diagonal grid. Units marked as Initially Hidden will use an alpha fade effect in the editor display.

The Water palette now includes a Height slider for adjusting the height of the current water template. No Fly Zones now have three color states: Normal no overlap , Overlap hard radii overlap , and Warning only soft radii overlap. For best pathing performance, avoid the Warning state.

Foliage density maximum reduced to 2. Anything larger than this significantly impacts game performance. Added "Force Occlusion Hide" to placed doodads, which forces doodads to be transparent if units are behind it. Trigger Module Added a Preview button for previewing sounds directly from parameter dialog.

A new Smart group display has been added, which opens a second group only when an element is explicitly viewed via double-click or View Selection command. Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list.

The Libraries list will only contain read-only dependency libraries. Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document. A new view option has been added for setting default input focus on search fields vs.

Fixed an error that occasionally occurred when queuing for a match if a disconnection occurred in the previous game. It is no longer possible to build Creep Tumors on top of lowered Supply Depots. Fixed an issue preventing Zerglings, Roaches, and Ultralisks from autocasting Unburrow when an enemy Colossus was near.

Fixed an issue where Hallucinated units would not play Hallucination death animations when playing in Reduced Violence mode. Fixed a display issue with the scroll bar on the Replays page. Arcade support has been added to the Editor for mod creators to fill out their Arcade game info page.

Bug Fixes General Many improvements and fixes have been made to the terrain avoidance subsystem when missiles pass cliff edges. Many improvements and fixes have been made for combat reveal relating to tentacles and long-range beam attacks. The BlizzCon Fist of Furry decal is now displaying properly in-game again. Mothership shields now properly count towards the Frugal Fighter achievement.

Pre-placement images now persist through saved games. The Stat Panel bar will no longer show up as grey when rapidly pressing their hotkeys. Unbinding universal hotkeys no longer causes them to appear as structures. Canceling out of the Hotkey Menu via the escape key no longer causes temporary hotkeys to be saved. Loading a saved game during a transmission no longer results in an empty transmission frame. It is no longer possible to rename saved game files that are currently in use.

It is no longer possible to add AI players to a game of Aiur Chef. Entering cinematic mode while holding the Alt key no longer causes unit status bars to persist after releasing it.

Queuing a Move, Hold, then Patrol command no longer causes the display of the Patrol rally point to appear at an incorrect location. Fire and smoke particles no longer generate at an awkward angle from damaged Perdition Turrets. Rewinding a replay with a unit selected no longer causes its portrait to disappear. The Hero Icon no longer displays as a purple square for zerg players. Fixed a crash that could occur when compiling a galaxy script. Fixed an issue where galaxy scripts would parse decimal numbers incorrectly in some cases.

Fixed an issue where Spectators and Referees would see an extraneous Requirements header in various tooltips that did not have any upgrade options. Fixed an issue where sending a transmission could cause in-game portraits to freeze. Fixed an issue where units could display an inconsistent tint color to an observer when switching between viewing modes. Fixed an issue where numbers in the Stat Panel would occasionally display as all zeroes. Fixed some string inconsistencies in the Observer Hotkey options.

Fixed an issue where doodads were not properly drawing under the Black Mask until the map was revealed near them. Fixed an actor error that occurred when upgrading Viking attacks while Vikings were in Fighter Mode.

Fixed some missing textures with certain Char doodads. Fixed various references to Sentries being available in the Wings of Liberty campaign. Fixed an issue where the protoss player slot UI would disappear in a loading screen with 11 or more players. Fixed an issue where 6 and 8-player fortress maps allowed teams to be placed next to enemies in uneven team formats.

Fixed an issue where restarting Round 20 of StarCraft Master would cause the info panel to display incorrectly. Fixed an issue where terrain deformations could allow units to be hidden under the terrain. Fixed an issue where it was possible to crash the AI on certain custom maps if the AI chose to nuke close to the edge of the map.

The other player now receives a message that the opposing player has canceled the queue and neither receives a point bonus nor penalty. Addressed performance issues that could occur over time when navigating between various Battle. The Score Screen for Versus AI and Cooperative matches now displays the correct victory or defeat message after completing a game.

Friend status icons now update properly when a player joins a single-player game while Away or Busy. Achievements will now be properly awarded when logging onto Battle. Players no longer lose progress with streak achievements when other players leave the automated matchmaking queue while being matched.

The Invite button no longer stays lit after inviting all friends to a conversation chat. The Skip button in the Welcome to Multiplayer screen now has a sound effect. Pressing Esc on the Starter Edition offer screen no longer prevents subsequent logging-on attempts on accounts with valid SC2 licenses. The Invite to Party button can no longer be spammed repeatedly. Maps can no longer be published if they begin or end with whitespace, contain consecutive whitespace, or contain non-printable characters.

Custom game lobbies now properly default your race to the last race played. Chat no longer scrolls to the bottom of a chat window when a new message is added if a player has previously scrolled up in the chat window.

Fixed an issue where the Battle. Fixed an issue where the "You have voice chat disabled" message would occasionally display in-game despite having voice chat enabled. Fixed an issue where matches would occasionally fail to appear in a player's match history. Fixed an issue where the Current Team State Box would occasionally update to display inaccurate data. Fixed an issue where the multiplayer game mode would switch to 2v2 when reaching the Battle. Fixed an issue in custom games with AI where the score screen would improperly list AI players as zerg regardless of their actual race played.

Fixed an issue where the Bonus Pool would occasionally display an incorrect value. Fixed an issue where players would lose points for wins and gain points for losses on very rare occasions. Fixed an issue where maps with custom dependencies would not appear in the Versus AI screen when playing offline. Fixed an issue where certain words could pass through the profanity filter by appending other characters.

Fixed an issue where players could sometimes temporarily lose license-based achievements. Fixed an issue where player race would default to terran when changing a custom game lobby to Co-Op vs.

Fixed an issue where bookmarks could disappear when navigating between certain screens. Fixed an issue where pausing a game and surrendering would occasionally cause the Score Screen to display an error message.

Fixed a crash that could occur when loading a map that has six or more dependencies. Races Protoss The Pylon power radius now displays up cliff levels properly on Low graphic settings. Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered. It is no longer possible to stack a large number of units into tight spaces using Medivacs.

The Command Center's Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings. Fixed an issue where flying terran structures would sometimes use their ground death animations when killed. Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands. Zerg Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.

Banelings lifted by phoenixes now use proper visual indication when detonating and damaging units below them. It is no longer possible to queue up multiple build commands using a single Drone. Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery.

The Nydus Network and Nydus Worm no longer glow if they are holding Drones that are carrying minerals. Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation. Editor General Many UI fixes have been made across all areas of the editor, including overlapping issues, , resizing issues, and missing panes.

Imported objects are now immediately available for browsing upon saving a map. The time of day now consistently matches the actual set day length when cycling through a hour time period. Maps saved as components now properly report external files as changed. Playing over trigger sounds for an inactive player no longer causes trigger sounds to stop functioning for all players. Resizing the Publish Document Pane to its smallest size no longer causes hit box issues with the Config Options.

Fixed some issues where the editor would display inconsistent file sizes for published documents. Fixed an issue where exporting editor preferences would not properly save all values. Fixed a display issue that could occur when selecting units with different inventory slot configurations. Fixed an issue where adding a large number of dependencies to map would cause the editor to stop responding. Fixed an issue where the "At" term for an Actor Event would persist after changing the Actor Event to something that shouldn't have the "At" term available.

Resolved various situations where the editor could run out of memory too easily. Data now links up properly to duplicated objects. Resetting objects to their parent value now properly resets the previously entered values.

Changes to the Background of a map in the Data Module now immediately updates the map in the Terrain Module. Augmented abilities now properly show linked objects inside the object explorer. Behaviors that have Requirement Nodes now properly display those nodes in the behavior's "Used By" dropdown field.

Objects that share their Name and Text Key now duplicate properly in the editor. Modifying specific fields of a pre-existing object now properly colors the object green to indicate that changes have been made. Duplicating a unit's abilities in the editor while duplicating the unit itself will no longer prevent the new unit from being usable in-game.

Editing sub-fields of an expanded parent field will no longer remove the data from similarly named sub-fields when using raw data view. Duplicating models no longer point the models to non-existent assets. Fixed an issue where style controls could become disabled when highlighting text too quickly.

Fixed an issue where units with rotation animations would no longer rotate after being revived. Fixed an issue where duplicated units would not be referenced properly in their documented fields. Fixed an issue where multiple fields of a duplicated object incorrectly referenced the original object rather than the duplicate.

Fixed an issue where objects without field categories displayed improperly. Terrain Module Painted pathing now shows properly in the Terrain Editor when a new map is opened while viewing the Pathing layer Holding down shift when moving a doodad now properly ignores placement requirements until after the doodad is moved to a valid location.

Doodads now properly adjust their height when using "Modify Height Field". Post a comment. Follow Report Profile. Platforms Windows , Mac. Engine Custom. Contact Send Message. Homepage Blizzard. Release date Released Game watch Follow. Browse Files. New Add file. Report Report.

   

 

Starcraft 2 wings of liberty patch 1.5 download -



    This is Blizzard's patch for Starcraft II: Wings of Liberty, for Terran's Ghost has been increased to 2 from the previous The Patches Scrolls - 20 years of gaming, Patches, Demos & others downloads readily available and for free. Download Patch to (Espa&#;ol Espa&#;a). More StarCraft 2: Wings of Liberty Mods. The incremental Spain Spanish.


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